The levels are identical, and almost everything around them is not. Most of the differences are minor, two of them cost real money, and one of them decides how easily you can undo a purchase.
What is genuinely the same
The board rules, the level layouts, the goal panels and the difficulty. Studios build one game and ship it to both stores, and the puzzle logic does not fork. Anything you read about a specific level applies on both platforms, which is why the guides on this site rarely need to distinguish.
Price, which is the difference people notice
The two stores use different currency conversion and rounding rules, and the price tiers do not line up exactly. The result is that the same coin bundle can cost slightly different amounts on the two platforms in New Zealand dollars, usually by small margins.
More significant is what the price includes. Both platforms handle GST on digital purchases for New Zealand customers, so the figure shown at checkout is what you pay, but promotional pricing frequently runs on one platform and not the other. A bundle discounted on Android is not automatically discounted on iOS.



Nothing you buy on one platform transfers to the other. Purchases, subscriptions and ad removal are tied to the store that sold them, and moving from Android to iPhone means buying again even where the game itself carries your progress across.
Updates and events
Apple reviews every update before release and Google's process is largely automated, so the same patch frequently arrives on Android first and on iOS a day or several later. For a puzzle game this matters mainly around timed events, where players on one platform occasionally start a day behind.
Staged rollouts add to this. Google in particular lets studios release to a percentage of users at a time, which is why two people on the same platform can see different versions on the same afternoon. Neither is a fault, and neither is worth chasing.
Refunds, where the difference is real
This is the one worth understanding before you need it.
- Google Play. A short self-service window in the order history, after which requests go to a review process that also considers the developer's view.
- App Store. Requests go through the report a problem process, are handled by Apple rather than the developer, and in practice Apple exercises broader discretion, particularly for purchases made by children.
Whichever platform you are on, your rights under the Consumer Guarantees Act 1993 sit alongside the store's own policy rather than being replaced by it, and a purchase that did not do what it was described as doing is a stronger case than a change of mind. Saying specifically what did not match tends to move a request along.
Data and privacy disclosures
The two stores present this differently and the difference is informative. Apple's App Privacy labels break data into tracking, linked and unlinked categories; Google's Data safety section covers collection, sharing and whether data can be deleted on request.
Reading both for the same game is occasionally revealing, since a studio filling in two forms independently sometimes produces two slightly different pictures. Neither is audited in any deep sense, but a disclosure that a puzzle game collects precise location is worth a moment's thought regardless of which store it appears in.
Which platform to choose, honestly
For these games, it barely matters. The gameplay is identical, the price differences are small, and both stores handle purchases and refunds competently. The one genuine consideration is that cross-platform progress requires the game to hold your save on a studio account, and if you expect to switch phone type at some point, checking that before investing a year of progress is worth the two minutes it takes.